Wednesday, October 31, 2007

What's He Storyboarding In There?

So in the motion visual arts industry we have this thing called a "storyboard". What is a storyboard? Well for the three of you out in the world older than 21 who don't know what it is, a storyboard is a board that tells the story.

Quite literally, when the storyboard was first invented deep in the bowels of the media infant that was dubbed "Disney", which would later grow monstrously and terribly into the media giant that was dubbed "Disney", it was a series of boards, likely cardboard or foamcore or whatever they used in those days, upon which an entire Mickey Mouse cartoon would be laid out in text and drawn frames. Each drawn frames represented a key moment in the animation that would help all the animators know what was going on.

Cut to the present day, two thousand seven, the cusp of a brilliant era that gave birth to high definition television, touch screen displays, motion capture, holograms, computer chipped coffee machines and weird subliminal Sprite commercials involving guys in huge green suits that really don't make you want to drink more Sprite. Really.

And a storyboard is still a series of boards, likely cardboard or foamcore or whatever. The difference now though is that they are not only limited to cartoons, and they are not only limited to Disney's inner sanctum.

After all. If they were, how in the world would I be using for my in-development Anathema project right now?

The answer is: pure willpower.

Friday, October 12, 2007

Zoom In On That Thing Right There

It's called "Anathema".
Or rather it will be called Anathema, once it gets made.

The assignment is I will have thirty seconds to scare the everloving fuck out of you and yours.

Now, like any good obsessive artist/filmmaker/motiongraphicisisist/closet psychotic I want to avoid cliches when making something like this. It helps that the cliches of the modern day horror extravaganza don't really consist of terrifying people anymore.
Certain horror flicks go with gore. All over the place. Intestines and stomaches and hearts and brains and chainsaws and knives and more intestines and more knives and hey how about some more intestines guys I think this scene needs more intestines what do you think more intestines, yeah more intestines. And that works sometimes, it gets a reaction out of the crowd.

Others go with LOUD NOISES.


And that's always guaranteed to get the audience to jump, right?

But is it really scaring them?

Showing a few dozen liters of red liquid in a scene and throwing in some screams, murder weapons and maybe a lampshade made from human skin isn't really terrifying someone, as it is more of a elaborate and puppeted disgust dressed in the trappings of fright. Also unsanitary.

Flinging loud noises and sudden scary imagery onto the scene is the movie equivalent of jumping out of a corner and going "BLAGHLABLGKHAL". This too isn't scaring someone as it is just surprising the crap out of them.

Its cliches like these that I will seek to avoid. The gore, the gotcha moments, the sudden loud noises and things rushing towards the camera going "AAAHHH!"

Instead I will rely on things more substantial...chilling imagery, the unseen, the implications of the unknown and a vague conceptual story about a curse, or a possession, to grab you by your ribs and leave a mark.

Or, at least.

That is the hope.

The script has been revised, and a style sheet is available for your viewing pleasure. Check it ouuuuuttttttttttt. T.

Friday, October 05, 2007


There's new recent developments all over the damned place.

But for now:
Link (not Zelda)
Linkimus Rex

More on these later.