Wednesday, February 18, 2009

Bigass Baby Steps

That's what I'm taking with my most recent thesisical undertaking.

Bigass baby steps. They're baby steps, but they're big ones. Bigass ones, even.

First of all, let's see some setwork.



Firstly there's outside the big old dome city of Los Cielos, that barren, rocky wasteland where the workers will first begin.

I know what you're going to say. The rocks look ok, but the cliff-face and the dirt ground look like shit.
And if that's not what you were going to say....well then, fuck you, that's what -I- say. Because it does.
The textures here look like they were made with a cheese grater, which would be so cool if it were actually true.
Nothing a day or so of being shoved around won't fix though.

Next is inside the city, and not only inside the city but inside one of the buildings inside the city, and not only inside one of the buildings inside the city but inside one of the rooms inside one of the buildings inside the city.
Specifically speaking, the bedroom of our protagonist Kryssi. Is that saucy? That might be saucy.

The room doesn't really look saucy, however. There isn't even a bed. Well ok, that's not true, there is a bed, you just can't see it from this angle.
What the room -really- needs (other than a desk that isn't made solely out of WHITE) is a woman's touch. With the exception of the flowers on top of the desk thing, you'd never know it was a lady's room.
I'm at somewhat of a loss. But only for the time being. I will be speaking to some advisors about this presently. And I don't mean Myles. I don't think he has any first hand experience on how a girl decorates her room.

Speaking of girls, there is progress on characters. Progress. Outside of the Manifest Destiny context that word sounds so....-neutral-. Its like saying "things are going." No mention of where they're going, or how they're going. They're just going.
So I take that back. There is no progress. Instead there's a bigass babystep. Yeah.

They've been gussied up a little bit. Kryssi has eyebrows now, and our friendly neighborhood terrified polizei has been given something to breath through (his mouth grate texture). Its stunning what a difference a few little things can make.

Speaking of a few little things.

Its funny to me how many third party tools go into making Maya....functional. Yes, functional. I've come to a conclusion over the past months, and that's that Maya, as a 3d imaging program is horribly unintuitive. Anyone who knows it or has used it would probably agree with me. Its certainly less intuitive than my flagship program, 3D Studio MAX. Hell, I even think that its worse than Lightwave.

And Lightwave is pretty damn unintuitive.

For this project I've been forced to use, nay, LEAN on a few 3rd party tools in order to be able to crank my project at a reasonable speed. In particular, I'm using Roadkill UVUnwrapper and The Setup Machine.

You'd think a 3d imaging program worth its salt wouldn't need these things for work to progress at a rate that doesn't induce hairloss via one's own fingers, but these tools, which assist in texturing and rigging, respectively, now that they are being used, seem invaluable and utterly critical to the process. And Maya has no provisions that come even close to what these plugins do. Gravy.

Ranting aside, what this means is texturing and rigging is progressing much, much faster than would likely to be initially anticipated, and all that crap ought be done within a few days at -most-, and I'll be on to animating like a happy child being let out to play after finally finishing his chores.


Bigass baby steps, aye.

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