Game Genre: Suspense/Horror Exploration and Puzzle Solving
Working in a group that consists of both artists and programmers, I am of the belief that any project we undertake should balance both of these aspects of creating a game in Flash. Not too art-heavy, yet not too code-heavy, either.
A suspense style or survival/horror type game would be perfect in this situation. The artists of the group (and myself) get to flex their imaginative muscles on drawing environments, critters, backgrounds, objects, and creating the visual and audio ambience of the entire game, while puzzles and environmental and even possibly time-based events will keep the programmers busy figuring out how to incorporate code into a graphical environment while still making the puzzles and mini-games easy enough to play, yet interesting enough to drive the story along.
The specific theme…..whether it be vampires, zombies, lycanthropes, abstract spectral beings, cosmic horrors, or ghosts….is unimportant. Its equally easy to be frightened by a shambling ghoul as it is to be frightened by hands bursting from the walls. What is important is that the game must play towards the viewer’s fear of the unknown, the unseen, while still driving the viewer to explore and discover further. The setting can be any number of places…a park, a manor, an underground lab.
I’m hesitant on deciding on story-wise and environmental specifics without the rest of the group’s input…if everyone can agree on a theme or setting that they like, it makes the project that much easier to work on.
As it is, I, personally, have always wanted to work on a project where I could stretch the more twisted parts of my imagination and show them to a wider audience.
That, and its fun to try to scare the flying pants off of people.
Thursday, April 14, 2005
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