Have progressed out of the initial planning stages of things.
I am a link. Hear me roar.
There is the initial gamescreen design for the game that we have (temporarily) christened "Astroy McFly"
Here's the concept: you play as Astro McFly, someone who is very Astro, and Fly.
You pilot your spaceship, unofficially named by me as the McFly Express, through the dangerous byways and flyways of space, avoiding asteroid debris, dodging the fuzz, who are trying to shoot you down, and collecting parts to mixed drinks, which just happen to be floating in space, to please your cargo of celebrity partygoers.
I too am a link. Hear me roar.
In other news this is the first time I've ever been able to tell someone "I just drew a spaceship with an afro" and mean it.
(For those of you who are easily lost, the link goes to sketches for some potential designs for the McFly Express)
I am a link. Here me mumble incomprehensibly about roaring.
That is the game schematic....a sort of map of how the game is going to go from one screen to the next, starting from the loading screen all the way up til the Win/Lose screen at the end of the game.
Its not pretty. If it had a name, it would be "Grigor" and would have the unusual hobby of wrestling bears into submission using the weight of its ugliness alone.
Russian bear wrestling by ugly aside, that is what we have so far....there seems to be a general consensus that its a good design for the game. Though our lead programmer seems to be missing.
I'll get back to this at a later date.